A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.
#0e0d0c or DS dark token)
with a soft top spotlight gradient. Above the phones, a small caption
row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.<!doctype html> through </html>, CSS inline.linear-gradient and inline SVG glyphs
for tile chips and tab icons.data-od-id on stage, each phone, each frame's regions.Emit between <artifact> tags:
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before the artifact, nothing after.
Copy a source-pinned command for your client. You run it yourself.
Destination: .claude/skills/gamified-app · pinned to the source commit
git clone https://github.com/nexu-io/open-design.git
cd open-design
git checkout d488b1aa87917daee40d7c61efd7decbb28b5455
mkdir -p ".claude/skills/gamified-app"
cp -r "design-templates/gamified-app" ".claude/skills/gamified-app"Review the source before running. This copies files into your project; it is not a one-click install and does not verify runtime safety.
Scanner static-checks@0.1.0 · commit d488b1aa8791. Static checks cannot prove runtime safety – review the source and the exact diff before installing. How checks work.
No static rules matched. This is not a safety guarantee.